How can companies balance the excitement of virtual reality and augmented reality experiences with the need to ensure accessibility and inclusivity for all customers, especially those with disabilities or limitations that may affect their ability to fully engage with these technologies?

Companies can balance the excitement of virtual reality and augmented reality experiences with accessibility and inclusivity by designing their experiences with universal design principles in mind. This includes providing alternative modes of interaction, such as voice commands or gestures, for users who may have physical limitations. Companies should also prioritize creating experiences that are compatible with assistive technologies, such as screen readers or alternative input devices, to ensure all customers can fully engage with the technology. Additionally, conducting user testing with individuals with disabilities can help identify and address any barriers to accessibility early in the development process.